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Substance Designer Materials

Fully Procedural textures, produced in Substance Designer and intended for use in Unreal engine/Unity with Physically Based Rendering. These use no photographic base at all.

Michael knubben michaelknubben sd woodherringbone

Fully procedural - PBR wood pattern, scratches, tiles...

Michael knubben michaelknubben sd brick basketweave 2

Fully procedural Basket Weave red bricks

Michael knubben michaelknubben sd brick basketweave

Fully procedural Basket Weave red bricks

Michael knubben michaelknubben sd hexagonfloor

Fully Procedural - PBR Honeycomb floor-pattern.

Michael knubben michaelknubben sd rockcliffs

Fully Procedural cliff-face rocks. Work in progress

Michael knubben michaelknubben sd rockcliffs 2

Fully Procedural cliff-face rocks. Work in progress

Michael knubben michaelknubben sd keeperfloor5
Michael knubben michaelknubben sd keeperfloor2

Fully Procedural tiles inspired by Dungeon Keeper. Work in Progress

Michael knubben michaelknubben sd patterntest

Fully Procedural, using shape nodes

Michael knubben michaelknubben sd basket weave floor

Fully procedural Basket Weave floorboard generator (applied to a simple stone floor material)

Michael knubben michaelknubben sd wool

fully procedural wool material. Work in progress