Fully Procedural textures, produced in Substance Designer and intended for use in Unreal engine/Unity with Physically Based Rendering. These use no photographic base at all.
Fully procedural - PBR wood pattern, scratches, tiles...
Fully procedural Basket Weave red bricks
Fully Procedural - PBR Honeycomb floor-pattern.
Fully Procedural cliff-face rocks. Work in progress
Fully Procedural tiles inspired by Dungeon Keeper. Work in Progress
Fully Procedural, using shape nodes
Fully procedural Basket Weave floorboard generator (applied to a simple stone floor material)
fully procedural wool material. Work in progress